
Saligia
Game concept art thesis
My thesis project, using game concept art as my medium. The story follows the youngest sibling traveling through a cursed mansion. The player's goal is to save the siblings and uncover the truth behind the curse.
Trailer
The full trailer, with sound.
Game Mock-up
Mock-up gameplay screens for the Gluttony, Greed and Envy levels.



Why game concept art?
Games have always inspired me with their visual storytelling, and through concept art, I provide an interactive experience that helps information and emotions linger longer in a player's memory.


Characters
The siblings and the strange residents of the mansion — from turnarounds to hair and outfit studies.












World & Props
The Feast Kingdom and the rooms, props and stage pieces that fill it.







Exhibition
The thesis show: a cake-shaped installation, masks and printed pieces from the world of Saligia.








